What also surprised us with Rise of the Tomb Raider was its RAM usage. Our simulated dual-core system was able to run the game with 60fps but with noticeable stuttering when Hyper Threading was disabled, and with constant 60fps without stuttering when Hyper Threading was enabled. For this particular test, we lowered our resolution to 800×600 (in order to avoid any possible GPU limitation). Regarding its CPU requirements, Rise of the Tomb Raider does not require a high-end CPU to shine. In order to find out whether an old CPU was able to offer an ideal gaming experience, we simulated a dual-core CPU with and without Hyper Threading. This means that those with weaker GPUs should kiss 60fps gaming goodbye, unless of course they are willing to lower their resolution. On High settings, the game ran with a minimum of 35fps, on Medium settings we got a minimum of 39fps and on the Lowest settings we got a minimum of 47fps. However, we were unable to hit a constant 60fps on the GTX680 at 1080p, even when using the Lowest available options. This basically means that the game runs better with greater visuals on the GTX680 than on Xbox One.
#Rise of the tomb raider pc settings 1080p
At 1080p with Very High settings, Rise of the Tomb Raider ran with a minimum of 32fps on an NVIDIA GTX680 (in single GPU mode, our NVIDIA GTX690 behaves like an NVIDIA GTX680). Since SLI is seriously messed up, we ran the game in single GPU and unfortunately the results were mixed. Here is hoping that NVIDIA will fix the game’s SLI flickering issues and its disappointing SLI scaling in a future driver. This is a big disappointment, especially since both NVIDIA and Square Enix claimed that the game would support multi-GPUs from the get-go. As soon as we slightly change the camera viewpoint, SLI scaling drops at around 60%. As you can see, on the left we have amazing SLI scaling. A simple change of the camera can result in awful SLI usage. Take for example the following screenshots.
Not only that, but there is annoying flickering issues during the snowstorm in the prologue level and the water flooding at the end of the second level. This makes the game unpleasant in pretty much all SLI systems. And while NVIDIA has introduced an SLI profile for Rise of the Tomb Raider, the SLI scaling is all over the place.
#Rise of the tomb raider pc settings drivers
Rise of the Tomb Raider officially releases tomorrow and since NVIDIA has released its Game-Ready drivers for it, it’s time now to see how the game performs on the PC platform.Īs always, we used an Intel i7 4930K (turbo boosted at 4.0Ghz) with 8GB RAM, NVIDIA’s GTX690, Windows 8.1 64-bit and the latest WHQL version of the GeForce drivers. Originally released for Xbox One, this game found its way to the PC after a few months. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Rise of the Tomb Raider is a highly anticipated game that a lot of PC gamers were looking forward to. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).
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